My current research consists of four main strands:

The Video Game Dialogue Corpus (VGDC): I co-led a cross-institutional, multi-disciplinary team to build a large corpus of video game dialogue – the first of its kind and size – to investigate patterns of gender bias and representation in RPGs. Our study received a great deal of media attention, including coverage in The Herald, The Times, El País, BBC Newsround, Huffington Post and Kotaku. You can hear me talking about it on The Philosopher’s Zone, The Moncrieff Show and Woman’s Hour on BBC Radio 4, and read about it in The Conversation. Alternatively, play a game to learn more! We’re now looking to expand the VGDC, and utilising it to explore further questions about gender and other facets of identity.

Conversations in Video Games: linguist Sean Roberts and I compare findings from linguistic analysis of real conversations to patterns in video game conversations. From this we make recommendations as to how to make the latter more realistic and thereby improve player immersion. We call this ‘trope-informed design’ and have run workshops with game developers and writers on its implementation.

The Value of Tropes: in addition to exploring how patterns in the narratives and mechanics of video games affect player experience, I’m interested in the methodological usefulness of tropes across popular media for understanding the world and possibility space better. For example, much philosophy begins with ‘folk intuitions’: what the public think a given concept means or requires. In ‘Trope Analysis & Folk Intuitions’, I propose a new method for accessing folk intuitions that complements the armchair and X-Phi and makes use of philosophical tropes in pop culture.

Time Travel: I explore the logical possibility, freedom and abilities of time travellers, the impact of foreknowledge on the former, and the semantics of backwards counterfactuals. In ‘Self-Fulfilling Prophecies’, I present a conceptual map of a previously underdiscussed variety of causal loops involving belief. I’m currently working on other ramifications of the Intention Problem, as introduced in ‘Things mere mortals can do, but philosophers can’t’.

Much of my research is located at the intersection of philosophy and pop culture and aims to foster a bi-directional exchange between academics and the consumers and creators of media. To this end I launched the Epicurean Cure. Some of my popular work has appeared elsewhere, in English, German and Spanish.